![games with ogre engine games with ogre engine](https://i.ytimg.com/vi/hZQFHX5cq8c/hqdefault.jpg)
![games with ogre engine games with ogre engine](https://a.fsdn.com/con/app/proj/ogre/screenshots/Shadows_Stadt.jpg)
#Games with ogre engine windows#
It renders the same content on different platforms without the content creator having to take into consideration the different capabilities of each platform.Īs of 2015, it supports Linux, Windows (all major versions), OS X, Google Native Client (NaCl), WinRT, Windows Phone 8, iOS and Android.
![games with ogre engine games with ogre engine](https://www.gematsu.com/wp-content/uploads/2011/12/Kojima-Project-Ogre-Open.jpg)
OGRE has cross-platform support as the class library abstracts from the underlying system libraries, like Direct3D and OpenGL. There are content exporter tools available for most 3D modelers around including 3D Studio Max, Maya, Blender, LightWave, Milkshape 3D, Sketchup and more. There exist a number of OGRE bindings to other languages and frameworks including Perl, PureBasic, Python-Ogre for Python, Ogre.rb for Ruby, Ogre4j for Java and OgreDotNet, GMOGRE for Game Maker, MOGRE for. A particle system with extensible rendering and customizable effectors and emitters.
#Games with ogre engine full#
OGRE also has a compositing manager with a scripting language and full screen video post-processing for effects such as high dynamic range rendering (HDR), blooming, saturation, brightness, blurring and noise. OGRE also supports Vertex and Fragment programs along with custom shaders written in OpenGL Shading Language (GLSL), High-Level Shading Language (HLSL), Cg, and Assembly language. OGRE is designed to make it easier to write programs that use hardware-accelerated 3D graphics. The animation engine has full support for hardware weighted multiple bone skinning, which can be fixed across several poses for full pose mixing. The landscape scene manager has support for progressive level of detail (LOD), which can be created automatically or manually. OGRE is a scene graph based engine, with support for a wide variety of scene managers, most notably octree, binary space partitioning (BSP) and a Paging Landscape scene manager, along with a beta-stage portal-based scene manager under ongoing development. The libraries also feature memory debugging and loading resources from archives. OGRE explicitly supports the OIS, SDL and CEGUI libraries, and includes the Cg toolkit. OGRE is written in C++ and has an object-oriented design with a plugin architecture that allows addition of features, thus making it highly modular. It doesn't provide audio or physics support, for instance. While it also comes with other facilities (vector and matrix classes, memory handling, etc.), they are considered supplemental. OGRE's main purpose is to provide graphics rendering.